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Fallout 4 unarmed damage calculation
Fallout 4 unarmed damage calculation





fallout 4 unarmed damage calculation

sneak/crit build stuff/idiot savant etc, otherwise 1 works.

  • 1(11) AGI for high vats/crit/sneak pay otherwise can be a dumpstat.
  • 1(2/4/7) INT for stimpacks/hacking/chems.
  • 1(11) ENDsurvivability is always useful, but if you plan on going a sneak route it isn't as useful.
  • In the end, assuming you want to play as legitimately as possible, The only real things to consider when doing a melee vs unarmed build is deciding how you want to play, because they both can use the exact same setup, sans armor slot. įirst off, in the end it doesn't really matter which one you pick, because the difference between a melee and an unarmed build or making one that's interchangeable is only 5 levels, which isn't a big deal.

    fallout 4 unarmed damage calculation

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    fallout 4 unarmed damage calculation

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  • Fallout 4 unarmed damage calculation